· · · · · · · · · ·
{ "the IT_STATE object": { "x": 200.0089999999998, "y": 431, "dx": 1.5651913364154112e-15, "dy": 0, "status": 0, "screen_y": 0, "speed": 0, "speed_counter": 0, "zero_speed_skip": false, "rejump": 1, "rejump_jumped": 0, "combo_timer": 0, "combo_count": 0, "combo_floor": 0, "score": 0, "floor": 0, "combo": 0, "floors": { "floor": [ { "start": 0, "end": 40 }, { "start": 15, "end": 21 }, { "start": 6, "end": 21 }, { "start": 17, "end": 30 }, { "start": 23, "end": 33 }, { "start": 22, "end": 29 }, { "start": 0, "end": 0 } ], "start": 6, "count": 6, "pad": 4 } }, "keypresses": 0, "interval": 50 }

Playable Icy Tower 1.3.1 mechanics in JavaScript. Ported from RaMMicHaeL's reverse engineering of Icy Tower 1.3.1.